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LESSONS FROM NEWBIES

by Adam Marquis

April 26, 2004

To hear of an influx of young go players far away in Japan is one thing, but to experience it is another thing altogether. I used to worry whether Hikaru no Go's popularity would prove a boon or a curse for the go community. Logging into KGS to find people with names like "Hikaru8392" spamming the main room with "NE1 TEACH ME NOW?" gave me serious doubts about a youthful crowd coming in. Recent experience, however, has dispelled these doubts entirely.

At a "Learn to Play Go!" panel in a cavernous workshop room at Anime Boston 2004 on April 10, co-presenter David Dawidowitz and I worried we'd gotten too large a space for the small number we expected to show up. We targeted those who had heard about the game but not yet played and they trickled in at first, filling the front rows of the room. At half capacity I began to worry, at nearly full I had to send for more chairs. In the end the workshop was packed, standing room only. When I asked how many had played a game of go before, several hands raised, but when I asked how many had seen Hikaru no Go; the room became an uncountable sea of hands.

I'd expected a small number of people with a passing interest in the game, and I initially thought I'd merely gotten a larger turnout of that crowd. But the intent faces in the audience, the salient, thoughtful questions, and even some who were taking notes or videotaping all convinced me that what I was looking at was really a treasure trove: dozens and dozens of people eager to learn and play go. So heartened were we by the response that David and I offered to return for teaching games the next evening and following morning. There, the enthusiasm of new players would continue to surprise me.

The way these new players dealt with their mistakes shamed this "experience" player. Errors were met, not with embarrassment or anger, but with the joy of adding a new trick to one's repertoire. They learned from the mistake and played elsewhere, continuing the game calmly. Players set against one other were respectful of their opponents, from youngest to eldest. I realized that many of these people were already go players in manner; apparently Hikaru no Go communicates the culture of the game quite well.

(Marquis is a 4-kyu who plays at the Western Massachusetts Go Club. )

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