Go Reviews


The Way of Go
by Troy Anderson
Free Press, 248 pages. $23
Reviewed by Joel Turnipseed

       When I first heard that Troy Anderson's "The Way of Go" was coming out, I was thrilled. As a go player who had started and sold a software company in the difficult years following the dot-com bust, this promised to be a book written just for me. Unfortunately, Anderson has written a book for nobody, and that's just who should read it.
      This is a book whose business examples are so hackneyed that anyone who can program their DVR to save "The Apprentice" will be too sophisticated by half. And if you can calculate NPV on the handle of a hockey-stick diagram in a PPM, you will downright giggle. (Note to non-MBA go players: that last sentence is about how business readers will feel reading The Way of Go).
      A more important non-starter for business readers who are not go players is the book's appendix on "How to Play Go." If there's a more confusing, inelegant introduction to go, I haven't seen it. Considering how far we've come in the fifteen years since I struggled to learn go by scrounging Korean grocery stores for Ishi Press books, and how lucky we are to have outstanding new beginner's books by William Cobb and Peter Shotwell, it's sad that Anderson's book may poison a new generation of general interest readers with its confusing and turgid exposition. At one point, instead of explaining go's simple elegance simply and elegantly, Anderson quotes Durkheim's "Elementary Forms of the Religious Life," in English, but referred to by its French title.
      Go players will not fare much better. Books like Ma Xiaochun's "The Thirty-six Stratagems Applied to Go" collect dust on my shelf for a good reason: the best way to appreciate the fundamentals of go is to, well, appreciate the fundamentals of go, not the obliquely-related heuristics or strategies of another endeavor. Admittedly, such analogic reasoning can open our minds up to great surprise and delight when done well. Unfortunately, this is tremendously difficult to do and Anderson's book is just half-baked. As he states in his acknowledgements, the book had a "massive, chaotic, and amorphous gestation." I've had games like that, but they've never turned out very well.  
      In the end, I think Anderson's book is best seen as a cautionary tale (with an ironic recursive application). In trying to relate complex material from two different disciplines to experts in neither, Anderson's failure bears a striking resemblance to his description of the play of Greedy Sakata: "There is a big difference between a deliberate amashi strategy and a nonstrategy needing shinogi to survive because one gets into multiple bad positions." For masters of chaos, real artists like Sakata, this can lead to some of life's great extravagances. Unfortunately for Anderson (because I really would love for him to have succeeded), The Way of Go is an ungainly dragon with no hope for life.

Back to Reviews