| Black 3, on the diagonally opposite 3-3 point, creates, with Black 1, a formation
known as the "large knight's move" (a stretched version of the knight's move in
chess). This is one of the most common two-stone shapes, or extensions, used in
go. Another is the "two-point jump" along the third line made by White 4. Other common extensions are the "small knights move" (the chess knight's move) and the "one-point jump." |
| At this point in the game, it is clear that White is laying claim to territory along the left side while Black is staking out the area
along the right side. The center and the upper and lower sides are still unclaimed. The most efficient way to secure territory is to use the edge of the board, or, better, the two edges of a corner, as part of your surrounding wall. | |
Copyright © Skip Ascheim 1996