American Go E-Journal » Computer Go/AI

Redmond announces new series on AlphaGo Master vs AG Zero

Saturday November 4, 2017

“We were expecting DeepMind to make some sort of an announcement (about a new version of AlphaGo),” says Michael Redmond 9p, “But 802017.11.04_agzupdatethumb games was a big present.” (Self-taught AlphaGo Zero bests all previous versions in record time Redmond discusses AlphaGo Zero with the E-Journal’s Chris Garlock in a brief video announcing the launch of a new series of game commentaries. DeepMind released four sets of games for the self-taught AI, including training games, games against the Fan Hui version, the Lee Sedol version and the Master version, which defeated 60 top human opponents earlier this year. “I’m going to be looking at the games where Master plays Zero, mainly because Master is such a popular version of AlphaGo,” Redmond says. Master’s tactics, including big shimaris and emphasizing the center “people wanted to play, but were afraid because that way of playing is weak in territory. Master showed us some successful ways…and is still having an effect on how professionals play. So it’s going to be really interesting to see Master playing against a stronger version of AlphaGo.”

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AlphaGo-AlphaGo Game 14: A double kakari and a new joseki

Saturday November 4, 2017

“In this game we’re going to see a double kakari against a star point, a first for this series of games,” says Michael Redmond 9p in his game 2017.11.03_AG-14commentary on Game 14. “In the Master vs. human series back in January, Master would play away when the opponent played a kakari against a star point, sometimes. Now we’ll get to see how Master plays this with White, and it has a special move. Its a new joseki that actually make s some sense, so it’s going to be interesting.”

Click here for Redmond’s video commentary, hosted by the AGA E-Journal’s Chris Garlock.

The Game 14 video is produced by Michael Wanek and Andrew Jackson. The sgf file was created by Redmond, with editing and transcription by Garlock and Myron Souris.

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AlphaGo-AlphaGo Game 13: The large knight’s move enclosure workout

Sunday October 29, 2017

“This is a very different game, in that there are three corner enclosures,” says Michael Redmond 9p in his game commentary on AlphaGo-2017.10.27_AG-13AlphaGo Game 13. “Black isn’t playing a kakari, which is different from what human players do now. So we’re going to have kind of a workout in how to deal with the large knight’s move enclosure.”

Click here for Redmond’s video commentary, hosted by the AGA E-Journal’s Chris Garlock.

The Game 13 video is produced by Michael Wanek and Andrew Jackson. The sgf file was created by Redmond, with editing and transcription by Garlock and Myron Souris.

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Grandmaster Morozevich on go, computers and cheating

Sunday October 29, 2017

Alexander Morozevich was once live-rated world no. 1, but at the age of 40 the Russian grandmaster has dropped to world no. 79 and barely2017.10.29_morozevich-barsky plays classical events, reports chess24. In a recent interview he talked about what he’s currently up to, explaining his fascination with go and how he’s watched as computers have conquered that game just as they did chess during his career. “I see very similar processes in what Go is going through and what happened in chess 10-15 years ago…For now it’s not quite formalised, but gradually, I think, they’ll follow the same path that we followed in chess.” In the article, Morozevich also talks about what he sees as the chess world’s reluctance to take cheating seriously, despite computer “doping” being so much more powerful than drugs in other sports.

 

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AlphaGo-AlphaGo Game 12: An interesting opening and an unusual collapse

Saturday October 21, 2017

“In this game we start with a variation of the mini Chinese opening, so we’re going to have another of these 3-3 invasions,” says Michael 2017.10.20_ag-12Redmond 9p in his game commentary on AlphaGo-AlphaGo Game 12. “It’s a really interesting opening, and it’s one of the games that ends in a collapse, so it’s an unusual game in that way.”

Click here for Redmond’s video commentary, hosted by the AGA E-Journal’s Chris Garlock.

The Game 12 video is produced by Michael Wanek and Andrew Jackson. The sgf file was created by Redmond, with editing and transcription by Garlock and Myron Souris.

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Self-taught AlphaGo Zero bests all previous versions in record time

Wednesday October 18, 2017

AlphaGo Zero, the latest version of the go-playing AlphaGo AI, defeated all previous versions of AlphaGo in just forty days. More importantly, AlphaGo Zero was taught go’s rules, but given no additional instructions, instead learning the best moves by playing 2017.10.18_alphago-zero-saran-poroongmillions of games against itself. Details of the new program were published Wednesday in the journal Nature.

“AlphaGo Zero independently found, used and occasionally transcended many established sequences of moves used by human players,” write the AGA’s Andy Okun and Andrew Jackson in an accompanying article. “In particular, the AI’s opening choices and end-game methods have converged on ours — seeing it arrive at our sequences from first principles suggests that we haven’t been on entirely the wrong track. On the other hand, some of its middle-game judgements are truly mysterious and give observing human players the feeling that they are seeing a strong human play, rather than watching a computer calculate.”

The ability to self-train without human input is a crucial step towards the dream of creating a general AI that can tackle any task, reports Nature. In the nearer-term, though, it could enable programs to take on scientific challenges such as protein folding or materials research, said DeepMind chief executive Demis Hassabis at a press briefing. “We’re quite excited because we think this is now good enough to make some real progress on some real problems.”

Prof Satinder Singh, a computer scientist at Michigan University, who reviewed the findings for the journal said: “The AI massively outperforms the already superhuman AlphaGo and, in my view, is one of the biggest advances, in terms of applications, for the field of reinforcement learning so far.”
- Chris Garlock; Image credit: Saran_Poroong Getty Images

Read more…

The AI That Has Nothing to Learn From Humans
DeepMind’s Go-playing AI doesn’t need human help to beat us anymore
AlphaGo Zero: Google DeepMind supercomputer learns 3,000 years of human knowledge in 40 days
DeepMind has a bigger plan for its newest Go-playing AI
AI versus AI: Self-Taught AlphaGo Zero Vanquishes Its Predecessor
AlphaGo Zero Goes From Rank Beginner to Grandmaster in Three Days—Without Any Help
‘It’s able to create knowledge itself’: Google unveils AI that learns on its own
DeepMind AlphaGo Zero learns on its own without meatbag intervention
This more powerful version of AlphaGo learns on its own

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AlphaGo-AlphaGo Game 11: A calmer game, with hidden reading

Friday October 13, 2017

“This game is a lot calmer than Game 10,” says Michael Redmond 9p in his game commentary on AlphaGo-AlphaGo Game 11. “There’s a lot of 2017.10.13_ag-ag-thumb-11fighting that doesn’t actually come into the game, but I’ll be showing a lot of variations about things that could have happened, so there’s a lot of, you might say, hidden reading. And then there’s a ko at the end, for the life of a group. ”

Click here for Redmond’s video commentary, hosted by the AGA E-Journal’s Chris Garlock.

The Game 11 video is produced by Michael Wanek and Andrew Jackson. The sgf file was created by Redmond, with editing and transcription by Garlock and Myron Souris.

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Redmond AlphaGo Q&A released

Wednesday October 11, 2017

Michael Redmond’s series of commentaries on the fascinating AlphaGo-AlphaGo games has proven extremely popular, with nearly 90,0002017.10.11_ag-ag-thumb-qa views so far, and lots of comments from viewers. Today Redmond, along with host Chris Garlock, releases his first Q&A video, responding to some of those questions. “It’s been a wonderful challenge, not only trying to understand these complex, historic games, but figuring out how to explain them,” says Redmond, “so the response to the videos has been quite gratifying and we’re pleased to acknowledge and respond in this new series of Q&A videos.”

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AlphaGo-AlphaGo Game 10 (Part 2): An unexpected trade and a 10-group battle

Saturday October 7, 2017

Part 2 of the Game 10 commentary begins at move 113. “At this point, the game looked ready for a peaceful endgame, with White in the lead.”2017.10.07_AlphaGo vs. Alphago Game 10-part2 2017.10.07_ag-ag-thumb-10bsays Michael Redmond 9p in his commentary. “By move 121, however, White has given away about 20 points, an unexpected trade that transforms the game radically. Back in a wildly dangerous middle game, complications that arise from a fight in the center will put ten groups in danger.”

Click here for Redmond’s video commentary, hosted by the AGA E-Journal’s Chris Garlock. (For Part 1, click here for the video commentary and here for the sgf file).

“Looking forward to these every week,” Leo Dorst commented on Part 1, echoing the sentiments of many viewers. “Such a great way to start the weekend after a late Friday night at the Amsterdam Go Club. Rereading my old Go World magazines I see Michael moving to Japan. If he had not done so and trained there, we might not now have these wonderful commentaries. Sometimes the world just makes sense…” Watch for a Q&A video here next week with Redmond in which he responds to selected comments.

The Game 10 videos are produced by Michael Wanek and Andrew Jackson. The sgf files were created by Redmond, with editing and transcription by Garlock and Myron Souris.

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AlphaGo-AlphaGo Game 10 (Part 1): An unusual pincer and a new move

Friday October 6, 2017

“This game is like two games in one, and it starts with an unusual pincer by black and then a new move by white,” says Michael Redmond 9p in 2017.10.06_ag-ag-thumb-10ahis game commentary on AlphaGo-AlphaGo Game 10. “Then there’s a series of fights that goes in a circle around the board, each one contained but each quite exciting.”

Click here for Redmond’s video commentary, hosted by the AGA E-Journal’s Chris Garlock.

The game is so complex that the commentary is being released in two parts; Part 1 goes through move 112 and Part 2, which will be released Saturday, October 7 at 6p EDT, contains the remainder of the commentary. Enjoy!

The Game 10 videos are produced by Michael Wanek and Andrew Jackson. The sgf files were created by Redmond, with editing and transcription by Garlock and Myron Souris.

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