SmartGo Books has released Yilun Yang’s “Fundamental Principles of Go” (published by Slate & Shell), bringing the total number of e-books to 28. “Be prepared,” warns veteran player Joel Sanet, “Your approach to the game of go is about to be transformed.” Adds SmartGo’s Anders Kierulf, “The basic principles illustrated in the book cover virtually every situation and enable a player to find the best play with a minimum of reading.” SmartGo Kifu has been updated to be a universal app, working on both iPad and iPhone, and is up to 35,000 pro games, including 1,700 played in 2011. “New features make it easy to find a particular move in a game, and to correct a wrongly entered move,” says Kierulf. Click here for details on the latest SmartGo updates.
American Go E-Journal » Tools: books, software & hardware
Saturday March 10, 2012
Thursday March 1, 2012
Jonathan Chetwynd’s Peepo.com is a fascinating tool designed to visualize the complex relationships of real world objects. Using go as the delivery vehicle, Peepo uses each element to represent data relationships; e.g. shadows are stones in Atari, etc. Now ready for user testing on 9×9 and full-size boards, Peepo provides maps, hints, comments and score as you play against the pachi engine. “It works best with Firefox browser (version 9 or later) and has many features under development,” Chetwynd says.
Monday February 13, 2012
More than two dozen – 27, to be exact – go books are now available in SmartGo Books 1.4. “In addition to including the full text and diagrams of the print versions, you can replay the moves directly in the diagrams,” reports author Anders Kierulf. A new feature includes inline diagrams, enabling many seemingly cryptic move sequences mentioned in the text to be tapped to display as a diagram (see image).
Some of the new books offered include “The Games of Fujisawa Shuko” by John Power (Kiseido), which features all 40 games played by Shuko in the Kisei title games, with their Go World commentary. “Tesuji and Anti-Suji of Go” by Sakata Eio (Yutopian): This out-of-print classic explores 61 tesuji models. “Learn to Play Go” by Janice Kim (Good Move Press): The complete five volumes of this series are now available. “Single Digit Kyu Game Commentaries” (volumes 1 and 2) by Yuan Zhou (Slate & Shell): A great look at common kyu-level mistakes in tactics and strategy.
The SmartGo Books app (for iPad, iPhone, and iPod touch) is a free download, and a sample chapter of each book is free. The full books are available through in-app purchase at a significant discount to the print versions. Click here for more information.
Monday February 6, 2012
Jonathan Hop’s “So You Want to Play Go?” is now out. Targeted at single digit dan players, the new publication – the fourth in Hop’s series — contains sections on joseki, positional judgment, and professional games, “and simulates my time studying at a professional dojo in Korea.” The book has been reviewed by Alexandre Dinerchtein and contains information about his insei league on KGS. Available on the Kindle and on Hop’s Sunday Go Lessons website. Click here for a free sample.
Sunday January 22, 2012
The Nihon Ki-in has launched a tsume-go (life-and-death) app for iPhone and iPad users called Nihon Kiin Tsumego Master. “There are 400 tsumego problems for levels from beginners to dan players,” the Nihon Ki-in’s Tomotaka Urasoe tells the E-Journal. “More than 100 problems are original, specially-made for the Tsumego Master app by young professionals who are noted tsumego creators.” Urasoe, who’s in charge of the overseas department at the Nihon Ki-in, notes that one of Japans top players, Yamashita Keigo 9P, current Meijin and Honinbo, “strongly recommends Tsumego Master to all amateur players and we want to introduce the app to American go players as well because these are really good problems that will help them to get stronger.” Urasoe adds that “We will continue to add more problems to the app.”
NOTE: as with all go tools, from apps and software to books and equipment, we’re interested in your opinions; email email@example.com with your comments/reviews on this and other go tools.
Monday December 19, 2011
Monday December 19, 2011
Capturing races are complicated. Really complicated. Just to cite one example, there’s the five basic types of semeai with 93 possible cases and over 200 principles governing how to determine status and outcome. Robert Jasiek’s new book, Capturing Races 1 attempts to organize and address some of the basic issues involved in just 272 pages, though more volumes are planned. “Capturing Races” can be used as either a textbook for study or as a reference dictionary, Jasiek says. The book introduces terms and basic theory before applying it as well as including problems and answers so the reader can check on whether the theory’s been applied correctly. The book serves also as a dictionary, classifying capturing races into two basic groups. Click here to see sample pages and to order.
Monday November 28, 2011
Go Games on Disk – aka GoGoD – has passed another milestone, with more than 70,000 games now in the sgf database of professional games. “Many of these are modern Japanese, Chinese and Korean games which are not published on the internet, but we have also been delving back into Korean history, to find early games by Cho Hun-hyeon, Seo Pong-su, Kim In, Cho Nam-ch’eol as well as a rare sunjang baduk game from the 1970’s to add to our existing collection of such games played under ancient Korean rules, and previously unknown games from a visit Takagawa Shukaku made to Korea,” reports GoGod’s T Mark Hall. “These obviously do not appear in the collected games of Takagawa. One effect of the growth is that we now have to use two CDs, one for the database and one for the encyclopaedia, but at no extra cost to our customers.” The latest GoGoD Encyclopaedia has been updated with more details of tournaments and events, as well as updated software for accessing the database faster. Email tmark@ gogod.demon.co.uk for details.
Monday November 14, 2011
If go problems are your cup of tea, a new shop may have just the thing for you. The Go Shop carries a neat line of go “tumblers” or insulated beverage containers. The Fuseki Series includes the Chinese Opening, Kobayashi, Mini Chinese Opening and San Ren Sei, and there’s also a Corner Problems tumbler and a Go Board tumbler. All are offered in English, Chinese or Korean. To carry your tumblers, and other go materials, the Go Shop also carries a go-themed tote bag. “For us, every small move counts,” says the Go Shop.
Monday November 7, 2011
Go Game Guru — an Australia-based go website featuring go news, commentaries and more — has just opened an online go shop. “We want to make it easier and more affordable for everyone to buy go books,” GGG founder David Ormerod says. The GGG Go Shop catalogue currently includes two dozen popular Kiseido titles “and we have a go book competition to celebrate the opening of the shop,” Ormerod — a frequent contributor to the E-Journal — says. “If things go well we have plans for equipment, merchandise and on-demand video,” Ormerod adds. “We’ll also expand the number of locations we can ship from to continue reducing postage costs for everyone.” GGG first trialed the go bookshop idea back in June and Ormerod says “Our goals haven’t changed since then. Basically everything we’re doing is aimed at either introducing go to new players or helping existing players get stronger.” Ormerod adds that “Go Game Guru is still something of an experiment. Younggil and I started it based on the idea that you could build a self sustaining business around promoting go globally. We don’t ask for donations for this project, because then we’d be competing with go associations. If people want to donate money or time towards promoting go, I’d really encourage them to get involved with their local go association.” Ormerod says that GGG is an attempt to “build a business that provides useful services to the community and uses profits to promote go in online and traditional media – working with existing promoters like go associations.” Ormerod freely admitts that “Nobody really knows whether this theory will work — and there are very mixed opinions among people I know – (but) what we’re really trying to do is test the theory and find out (if it works).”