The Korean go server TYGEM’s English version has been launched. It’s still in its beta stage, “so events and contests are still not that common,” reports Anthony Daniel Adria, who notes that “there will be many updates and eventually more events and contests down the line.” You can check it out – and download the client – on TYGEM’s English website.
American Go E-Journal » Tools: books, software & hardware
Monday March 14, 2011
Monday February 21, 2011
The 3-volume “So You Want to Play Go?” series is available for Kindle, the Ipad, and the Barnes and Noble Nook, reports author Jonathan Hop. The series provides a general primer on the game, from 9×9 play to the opening, overconcentration, attacking and more. “Gives you a lot to think about in terms of larger strategy,” says Alex Dinerchtein 3P.
Monday February 14, 2011
Calling it “reliable go equipment that won’t break the bank,” Shodan Imports has introduced a new economy-priced line of go equipment. “Selected for their attractiveness, practicality and value,” items available include a roll-up go board ($9.99), magnetic travel set ($19.99), Jujube bowls and Yunzi stones ($34.99) and a $52 club set that includes a bamboo board, Jujube bowls and Yunzi stones. The new line supplements Shodan Imports “premium line of high-end Japanese go equipment.”
Monday February 14, 2011
Monday January 10, 2011
Judging by the flood of fan mail we received over the holiday break, The Path of Go — the new Xbox LIVE game – is quite the gaming hit, at least in the go community. “I just played The Path of Go with my 8 year old grand daughter and we could not get her to stop,” writes longtime go player and organizer Ernest Brown. “The three year old wanted to try also. This should be a great thing for promoting go. In fact I believe we will get a bump in people wanting go lessons similar to the Hikaru No Go phenomena. I think this beginning could attract more attention from the computer gaming community as well. I hope it gets Bill Gates more engaged with go!”
Thanks to everyone who sent in reviews (Path of Go Available on Xbox 12/23/2010); “It’s a fun game,” wrote Joshua Ward. “It has a story mode that I was able to play through fairly quickly. The story mode is good for beginners as it plays entirely on a 9×9 board and teaches them the basics of the game. There is a multiplayer function to the game as well. You can go onto Xbox Live and play against other people on a 9×9, 13×13, and 19×19 board.” Here’s an edited excerpt of Christian Haught’s review: The game’s plot is interesting. You begin by being summoned to the residence of a wise old go master, who teaches you the basics of go. He then informs you of a twin you didn’t know of, who possesses go prowess like you, but who could never learn how to lose with grace. Leaving to pursue the Path of Go, he left his – and now your – master, who allows you to leave to look for your twin. This is an interesting setup for the game, as it hints to leading to a suspenseful final game between you and your twin, who has an odd habit of leaving games unfinished, which the masters you meet along the way ask you to finish. The control system for the game is relatively simple to understand, graphics were really well done and the three dimensional effects are impressive, adding a sense of depth and realism to the game. The insertion of your xbox live avatar into the game is also carried out quite well, as they make it seem as though your avatar belongs in the game, not just coded in. The settings in which the game takes place are also beautifully put together, and look like places you could find in nature. The computer that you play against is also decently strong, sometimes even forcing players who are more then just beginners into a corner. I wonder how that will work with players who are new to the game, but I imagine that this will force newer players to improve at a more rapid rank. Even if you have never played a game of go in your life, the game starts out with an excellent tutorial that introduces many of the beginning basics. These are, of course, added onto as the game proceeds, but these few beginner tips will allow you to get the basic understanding of the game and begin your journey into becoming a skilled go player. I imagine that most players will be at least 18k in rank, if not higher, by the end of this game.
- click here for the original version of this review
Thursday December 16, 2010
Continuing its 40-plus year practice publishing some of the best go books in English, Kiseido recently brought three new titles to market. The latest installment in the Mastering The Basics series is Attacking and Defending Moyos, in which authors Richard Bozulich and Rob van Ziejst lay out the fundamental principles of building territorial framework, and attacking the opponent’s framework, then illustrate using examples from professional games, ending with 151 problems. 300 Life and Death Problems may sound familiar, but we’re not referring Volume One of the Graded Go Problems for Dan Players series. The problems in Volume One start at about 5K, and the level of difficulty increases to about 3D. This is Volume Four of the same series, with problems beginning at 4D and taking the reader all the way through to 7D. Coming soon: two more top-level problem books, 300 Tesuji Problems and 300 Joseki Problems, Volumes Five and Six to complete the seven-volume series. Kiseido founder and publisher Richard Bozulich produced the first advanced instructional books in English in the 1960′s. With this series he has completed a continuous course of study from beginner to 7D, starting with The Elementary Go Series (seven volumes) and Graded Go Problems for Beginners (four volumes) and continuing with Mastering The Basics (seven volumes) and Get Strong At Go (ten volumes.). Altogether, his carefully crafted course of study occupies nearly two feet of shelf space and offers an accessible path to the top for anyone willing to work their way through these thirty plus volumes. And lastly, Kiseido has also published the book that go art lovers have been waiting for — Japanese Prints and the World of Go, a collection of 75 go-themed ukiyo-e. Extensive commentary provides an understanding of how each piece fit into its time and place.
- Roy Laird
Monday December 13, 2010
The Winter 2010 issue of the GoGoD Database and Encyclopaedia has just been released and sent to subscribers. “This issue contains over 65,000 games in the database, including previously unknown games of Go Seigen, Kitani Minoru, Hashimoto Utaro and many others,” reports T Mark Hall.
Monday December 13, 2010
Our Go Online post on E-Books And Steganography (12/5/2010) has been updated with correct links for Peter Shotwell’s writings and the steganography article as well as to a recently-posted short version of Shotwell’s Appendix V of the Origins article, the one that revamps early go history. Also, in that same post “Amazing Happenings in the Game of Go,” Volumes 1 & 2 are available on the iPad, not the Kindle, as we reported. “In fact,” says author Bob Terry, “I specifically wrote them for the iPad. The Kindle does not display color, and these books are filled with color photographs of Japanese festivals, television programs and other picturesque events that make use of the iPad’s capabilities. I want these books to reach as many people as possible, not just go players, so that they bring more people into the game. I hope that making go attractive in this way will help in that.”
Monday December 6, 2010
SmartGo Kifu 1.3 for the iPad is now available in the App Store, reports author Anders Kierulf. “The main improvements are in Book View, which is designed to present annotated games with diagrams and comments like a book,” Kierulf tells the E-Journal. Click here to see examples. “And unlike a book, you can replay the moves within a diagram,” Kierulf adds. Click here for more information.
Sunday December 5, 2010
It was only a matter of time. The e-book revolution has come to the world of English-language go books. Translator Bob Terry has just published not one, but two books available only on the Kindle, Amazon’s e-book reader. The Startling Beauty of the Game of Go contains 200 problems from every aspect of the game, the “cream of the crop” from Kido magazine, the resource of choice for Japanese players for decades, while Amazing Happenings in the Game of Go — also drawn from the pages of Kido — “is packed with material that has rarely been seen in the West,” Terry tells the E-Journal. “It’s part almanac, part teaching manual, part travelogue, part cultural treatise and part game collection,” adds Terry, noting that this is just Volume 1 and that “each volume totals more than 1,000 pages” with “more than 30 games, with 15 fully annotated” between the two volumes. Terry — who’s also working on iPad versions of the books — is the translator of the hard-copy Heart of Go series, Shuko’s two-volume The Only Move series, Takemiya’s This Is Go The Natural Way, and other works.
Steganography, our vocabulary word for this installment, refers to a process by which information is encoded in other information. In ancient times, considerable ingenuity was required; Herodotus reported in 440 BC that one ruler concealed a message by shaving a slave’s head, tattooing a message on his scalp, and sending him to deliver them message when his hair grew back. More recent uses include watermarking intellectual property online and hiding information in e-mail attachments, a sort of digital “invisible ink.” If you like this kind of cloak-and-dagger stuff, you may enjoy a 2005 article we recently found and posted at The Bob High Memorial Library, entitled “A General Methodology and Its Applications to the Game of Go.” The authors have developed Stegogo, a program that encodes information in game diagrams. Reading this article, go author and scholar Peter Shotwell was reminded of an old mystery novel he had read, The Chinese Lake Murders, where crucial details were found encoded in a game diagram. Click here for a brief article Shotwell contributed to the Library that provides more detail; you’ll find articles there that explore many other facets of the game as well, including a recently-posted short version of Shotwell’s Appendix V of the Origins article–the one that revamps early go history.