Our Go Online post on E-Books And Steganography (12/5/2010) has been updated with correct links for Peter Shotwell’s writings and the steganography article as well as to a recently-posted short version of Shotwell’s Appendix V of the Origins article, the one that revamps early go history. Also, in that same post “Amazing Happenings in the Game of Go,” Volumes 1 & 2 are available on the iPad, not the Kindle, as we reported. “In fact,” says author Bob Terry, “I specifically wrote them for the iPad. The Kindle does not display color, and these books are filled with color photographs of Japanese festivals, television programs and other picturesque events that make use of the iPad’s capabilities. I want these books to reach as many people as possible, not just go players, so that they bring more people into the game. I hope that making go attractive in this way will help in that.”
American Go E-Journal » Tools: books, software & hardware
Monday December 13, 2010
Monday December 6, 2010
SmartGo Kifu 1.3 for the iPad is now available in the App Store, reports author Anders Kierulf. “The main improvements are in Book View, which is designed to present annotated games with diagrams and comments like a book,” Kierulf tells the E-Journal. Click here to see examples. “And unlike a book, you can replay the moves within a diagram,” Kierulf adds. Click here for more information.
Sunday December 5, 2010
It was only a matter of time. The e-book revolution has come to the world of English-language go books. Translator Bob Terry has just published not one, but two books available only on the Kindle, Amazon’s e-book reader. The Startling Beauty of the Game of Go contains 200 problems from every aspect of the game, the “cream of the crop” from Kido magazine, the resource of choice for Japanese players for decades, while Amazing Happenings in the Game of Go — also drawn from the pages of Kido — “is packed with material that has rarely been seen in the West,” Terry tells the E-Journal. “It’s part almanac, part teaching manual, part travelogue, part cultural treatise and part game collection,” adds Terry, noting that this is just Volume 1 and that “each volume totals more than 1,000 pages” with “more than 30 games, with 15 fully annotated” between the two volumes. Terry — who’s also working on iPad versions of the books — is the translator of the hard-copy Heart of Go series, Shuko’s two-volume The Only Move series, Takemiya’s This Is Go The Natural Way, and other works.
Steganography, our vocabulary word for this installment, refers to a process by which information is encoded in other information. In ancient times, considerable ingenuity was required; Herodotus reported in 440 BC that one ruler concealed a message by shaving a slave’s head, tattooing a message on his scalp, and sending him to deliver them message when his hair grew back. More recent uses include watermarking intellectual property online and hiding information in e-mail attachments, a sort of digital “invisible ink.” If you like this kind of cloak-and-dagger stuff, you may enjoy a 2005 article we recently found and posted at The Bob High Memorial Library, entitled “A General Methodology and Its Applications to the Game of Go.” The authors have developed Stegogo, a program that encodes information in game diagrams. Reading this article, go author and scholar Peter Shotwell was reminded of an old mystery novel he had read, The Chinese Lake Murders, where crucial details were found encoded in a game diagram. Click here for a brief article Shotwell contributed to the Library that provides more detail; you’ll find articles there that explore many other facets of the game as well, including a recently-posted short version of Shotwell’s Appendix V of the Origins article–the one that revamps early go history.
Sunday October 24, 2010
“As we all know, practicing your reading is one of the best ways to get stronger,” writes programmer Tim Kington. “To that end, the popular program GoGrinder has just been released for iPhone and iPod Touch. Now you can have thousands of go problems in your pocket and fit a little practice in whenever you have a few minutes to kill. GoGrinder uses problems in SGF format, and is the only app that lets you add your own problem sets.” The iPhone and iPod Touch versions of GoGrinder are available in the iTunes store.
Sunday October 24, 2010
The Many Faces of Go iPad app, “Igowin HD” is now available in the iTunes app store. The app plays with an adjustable AI strength ranging from 18 kyu to the full-strength Many Faces of Go engine of “about 1 dan on 9×9 and about 3 kyu on 19×19,” says author David Fotland. Users can set their strength, or have it adjusted automatically by the app, which plays on 9×9, 13×13, or 19×19 boards. Handicap and opponent strength can be adjusted or chosen automatically. “It includes an sgf editor that supports variations, comments, and marks, so you can analyze your games when they are finished,” Fotland adds. You can try out a variation and continue the game against the AI from a new position. Games can be saved and restored, or emailed as attachments. At any time you can ask for a score estimate or a hint. This is the seventh mobile app from Smart Games, all under the Igowin brand. Igowin Tutor is a free introduction to the game. Igowin 9×9, Igowin 13×13, and Igowin Pro let you play go against the AI. Igowin life is for practicing solving life and death problems, and Igowin Joseki is for learning Joseki.
Saturday October 9, 2010
Tuttle, the mainstream publisher of three books on go by Peter Shotwell, has added another title, but this time, he is only the co-author, while the principal author is none other than Richard Bozulich, the architect of the Kiseido catalog. Winning Go, like his Kisedo publications, is a problem book. But whereas other problem books usually focus on a a single subject — joseki, tesuji, life-and-death — Winning Go gives us a little of everything. Problems from all aspects of the game are organized into one book, designed to help kyu-level players discover their strengths and weaknesses, with suggestions for further study. Personally, I prefer the Kiseido format, where several problems appear on one page, and you turn the page to see the answers. Here the answers appear below the problems–cheaters beware! If you have made it solidly into the SDK range, you should easily solve most of the problems; but it’s a unique resource for advanced beginners. I’ve been playing a friend some nine-stone games, and I’m putting it on his Christmas list. — reported by Roy Laird
Monday October 4, 2010
Neil Moffatt reports that he’s developed an “HTML5 canvas based go game viewer and rudimentary editor.” Says Moffat, Secretary of the Cardiff Go Club in Wales, UK, “It embraces ideas such as access to key moments in games via a list of clickable position descriptions, and a list of alternative move sequences by description.” The site includes games for beginners, josekis, “guess the next move” and game commentaries. In most games, a list of key game positions is presented. Click on ‘Black has now created a large moyo’, for example, and you will be taken you to that exact board position. Moffatt adds that “The site as it stands is in essence a kind of go blog, but it may develop beyond this” and notes that it does not work with Internet Explorer. “It may or may not be palatable to a large audience,” he says, “The user testing to date seem to be relatively happy with it.” Click here to check it out and let Moffatt know what you think at email@example.com
Monday September 20, 2010
First off, Slate and Shell added three more important titles to their catalog this year. Magic On The First Line is a compendium of eponymous oddities that only the great Nakayama could have come up with. In Understanding Dan Level Play, Yuan Zhou 7d continues his popular “Understanding . . . ” series by analyzing his own games as the US representative in the 2009 Korea Prime Minister’s Cup. And with New Moves, Slate and Shell adds an important new author to its roster — Alexander Dinerchtein, a 3P in the Korean system, better known as “breakfast” on KGS. By “new moves”, the author seems to mean trick plays. Dinerchtein charges $3-$5 per trick on his hamete.net site — by that measure, 25 plays for $18 is quite a bargain.
The burgeoning Korean English-language publishing industry has produced a full thirty titles titles in the past few years, all of which are available from Yutopian. Now comes the first extended attempt to discuss haengma, a Korean construct that is difficult to translate, but has something to do with the natural flow of the game. Janice Kim called it “The Way of The Moving Horse.” This Is Haengma by Sung-rae Kim and Sung Ki-Chang, and Master of Haengma Sung-ho Beck, try to explain this elusive way of understanding the game. And the Korean titles keep on coming.
I’m on Yutopian’s “send-me-everything-as-soon-as-the-ink-dries” list, so a few weeks after the Congress, I got my copy of 21st Century New Openings, Volume 2, also by Sung-rae Kim. It’s so new it’s not even listed on the Yutopian site yet, but it looks good. Kim continues his discussion of modern changes in opening strategy, with extensive discussion of the mini-Chinese opening and others. Now that komi is 7.5 points, some pros feel that Black has to play more aggressively, making many of the established openings obsolete. This series is some of the fruit of that thinking. Possibly a must for the serious competitor. To see a comprehensive annotated list of go books in English click here.
- Roy Laird
Monday September 13, 2010
Alexandra Urban’s Badukbooks is back in business. Badukbooks specializes in a veritable treasure trove of Korean go books, many never seen – or very hard to find – in the West. A wide range of material, from the Baduk Nara book series for beginners to life and death books – choose from the just-published Hye-Yeon’s Creative Life & Death I, the 4-volume Sahwal series or the 20-volume Classic Life & Death collection – to Lee Chang-ho’s 2-volume “Brilliantly Beautiful Endgame,” and the “New Moves, New Shapes” yearbooks from 1999 and 2000. Though many of the books are in Korean, some are in English, and each are clearly marked on the site. After a year-long hiatus, Urban says she’s back in Korea “this time at least for 3 years,” and is willing to try to track down any Korean go book Western players are interested in.
Monday September 6, 2010
by Roy Laird
The past year has produced a notable bumper crop of books for beginners and newer players — the so-called DDK (double-digit kyu) range. Jonathan Hop, a 3D amateur, published So You Want To Play Go?, a three-volume series that aims to give the reader the knowledge to improve ten ranks per book; if it works, at the end you’ll be ready to aim at shodan. Click Volume One, Volume Two and Volume Three to learn more about each book. 21st Century Baduk for Beginners is the latest offering from Sung-rae Kim, the author of several other works in the growing number of English-language works from Korean publishers. Some of these early efforts suffered somewhat from clumsy English, but Diana Koszegi 3P helped with this translation, suiting it more fully to the idioms of the English language. Finally, we note the publication of Go Made Easy by Sam Sloan. Sloan, better known as the last non-lawyer to argue before the Supreme Court, and for suing the US Chess Federation, has also written beginner’s books and DVDs on chess, shogi, Chinese chess and poker, while also delving into more, um, unusual subjects. Visit his home page for more information. All the new beginner books are available from Yutopian.
Next week: Six More Important New Works