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  2006-10-23

Problem diagram.
White plays.

Source:
Attack and Defense, Ch. 7, pp. 156-159
Akira Ishida & James Davies, Ishi Press

Solution follows    (or click here to download SGF)






























Wrong.
White 1 might look OK, but Black 2 cuts off White from the huge upper left territory. Black 4 takes too much territory, and White still has a weak group.


Correct.
White's light capping play of 1 minimizes Black's potential territory. Black has such dominating influence that the conservative knight's move of 2 is fine. White must play lightly with 3 within Black's powerful framework. Through 9 is the best that White can do. Black has taken a reasonable amount of territory, but White has some center thickness.


White variation.
If White tries for too much with 3, Black 4 and 6 cut White into two.


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