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2006-11-06
Problem diagram.
Black plays.
Source:
Go World #37, Autumn 1984, p. 6
Test Your Rating
Nihon Ki-in
Solution follows
(or click here to download SGF)
Best.
Black cannot effectively attack the center
White group, so the game's focal point is
what Black can do with his moyo.
Black 1 works best with both Black's wall
and Black's upper right corner stone.
If White tries to invade with 2, Black 3 blocks
to create an ideal box like moyo shape.
Second best.
Black 1 is solid, but doesn't use all of Black's
stones as effectively.
The top center is wide open for White.
Inferior.
Black 1 expects White to respond in the
upper left corner, but White will pincer
with 2, which nips Black's moyo in the bud.
Bad.
Black's strategy with 1 is misguided.
Black's move "leans" on the White center group
that is fairly immune to attack.
White 2 ignores Black to make an ideal
extension.
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