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  2006-11-06

Problem diagram.
Black plays.

Source:
Go World #37, Autumn 1984, p. 6
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Nihon Ki-in

Solution follows    (or click here to download SGF)






























Best.
Black cannot effectively attack the center White group, so the game's focal point is what Black can do with his moyo. Black 1 works best with both Black's wall and Black's upper right corner stone. If White tries to invade with 2, Black 3 blocks to create an ideal box like moyo shape.


Second best.
Black 1 is solid, but doesn't use all of Black's stones as effectively. The top center is wide open for White.


Inferior.
Black 1 expects White to respond in the upper left corner, but White will pincer with 2, which nips Black's moyo in the bud.


Bad.
Black's strategy with 1 is misguided. Black's move "leans" on the White center group that is fairly immune to attack. White 2 ignores Black to make an ideal extension.


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