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  2007-10-15

Problem diagram.
White to play to reduce the upper right corner.

Source:
American Go Journal , Vol. 18, No. 2, 1984, pp. 25-26
Keshi and Uchikomi
Kaoru Iwamoto

Solution follows    (or click here to download SGF)






























Inferior.
Normally, White 1 is the key to the defense or attack of Black's upper right corner. But after 4, Black's outside strength makes White's position uncomfortable. Black's right side is strengthened, and White's stones lack a base and will be subject to constant attack.


A good idea.
White 1 is a good practical idea to challenge Black's framework. The variations are endless, but the following gives reasonable play for both sides. After Black 6, when the timing is right, White can live in the corner with 7 and 9.

See the SGF for a variation where Black tries to kill White.


Black variation.
If Black tries to hold White with the hane at 2, White immediately cuts with 3. This cut and the following move are a common technique worth remembering. After Black 12, White can play at either A or B, and be satisfied with the erasure. Given Black's initial overwhelming influence, White has a flexible shape and Black's is somewhat heavy.


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