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2008-09-01

Problem diagram.
Black plays.

Source:
Good and Bad Style
Go World #2, Jul-Aug 1977, pp. 32-33

Solution follows    (or click here to download SGF)






























Vulgar.
Black 1 wastes aji. The automatic moves from 2 though 7 end in gote for Black and for just a few endgame points. Black can do much better.


Good style!
Black 1 fully takes advantage of the aji. White has to fall back with 2. Black 3 reduces White in sente. Up to White 4 is optimal play for both sides.


White variation.
White cannot cut after Black 1, but blocking at 2 doesn't work either. Black can turn at 3 to significantly reduce White's upper territory in sente.


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