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2009-06-15
Problem diagram.
White plays.
Source:
Qi Jing Zhong Miao #315 , an ancient collection of mostly kyu level life and death problems.
Side variation analysis:
Myron Souris
Solution follows
(or click here to download SGF)
Unsuccessful.
White 1 looks promising, but fails.
Through the straightforward sequence to 4,
Black catches White in a shortage of liberties.
Black 6 captures all the White stones.
See the SGF for these and many more variations.
Slack.
White 1 is slack.
Through 8, White saves his stones,
but Black escapes with all but 2 stones.
White can do better.
Bad timing.
The monkey jump with White 1 is the right idea, but the timing is bad.
After 6, White has to fight a ko to capture the Black stones.
White can still do better.
Correct.
The slow looking play at 1 give White the best result.
With 3, White can first reduce Black's liberties.
Then after 5, Black is the one in a shortage of liberties.
White 7 convinces Black.
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