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2010-03-15

Problem diagram.
Black plays.

Source:
Tesuji Dictionary, Vol. 1, Hasami-tsuke #38,
Segoe Kensaku & Go Seigen, Ishi Press

Solution follows    (or click here to download SGF)






























The only move!
How Black 1 can cause trouble here with White having so much eye space is simply amazing. If White makes the obvious move at 2 to capture the throw-in stone, then Black 3 is a free atari. If White 4 captures the stone, then Black has the snapback at 7 to save his stones.


White variation.
White can switch to 4 to save the 3 upper White stones. But after Black 7, the White stones to the left will lose the capture race.


White variation.
Defending with White 2 on the left side cannot avoid a loss either. If White defends the top 3 stones with 4, then Black 5 makes an even bigger capture of the 4 stones to the right.


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