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MATERIALS YOU'LL NEED: Bring in old AGA Journals, 9x9 demo board, class Go sets. POSTCARD: Make a card with: the place your local go club meetings and times, the AGA web site, and several internet address for online go. Msn.games, yahoo.games, www.kiseido.com are good sites that don't need extra software downloads. Include your phone number and email if you want to. 1. Hand out your postcards. Welcome the kids to come to local club meetings. 2. ONLINE GO: If the classroom has a connected computer, come in early to make sure you can quickly and easily get onto a go site. Then, during class, show them how to get on the site and play. I had the good fortune of having a student player come into class with me who sat by the computer and had two students at a time get online with him and play a 9x9 game. This was a high school student, who actually earned a work study credit for assisting me in the classroom this way, which you might want to look into. He came in each week, and by the end of the program, all the students knew how to play online. I also made a short handbook of "how to play online" for the students to use to play online in class between the weekly go lessons. Pick one site and stick to it for starters. You must explain to them courtesy, that there is an actual live person on the other computer, that they can't just 'leave' a game and leave that person hanging. Talk about international etiquette - that cultures vary, and what people think is polite varies from country to country. You want to encourage the kids to chat with their opponents a little, have them always ask their opponent where they are from and tell the opponent where the student is from. We kept a map of the world with pins in it where our opponents were from, and covered every continent without fail. But explain they should not ask how old someone is, what their politics are, etc. etc. make sure they ALWAYS thank their opponents for a game, and to resign if they need to sign off. 3. EXPLAIN THE RULE OF KO. Set up a sample ko situation and explain the rule. Don't get into ko fighting at this point. 4. PLAY A DEMO GAME AGAINST THE CLASS. Give them a bunch of handicap stones, have students line up to take turns making moves. Remind them not to comment on each other's moves except to say "good move!" You may have to encourage some students, tell them they have plenty of time and help them think through their moves if they seem baffled.
5. Have them play games in teams of two again ( this means there will only be 5-6 games going, so you can come around and help them count and know when the games are finished)
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