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WEEK 14 - Haengma

Last week: Thank the teachers. If you're not doing the tournament, give each teacher an evaluation form of the program with a stamped envelope with your address on it. (Make up an appropriate evaulation form in advance). Ask them the favor of filling out the form and putting it in the envelope for return. Tell them they need not sign their names, it can be anonymous. I have gotten both invaluable suggestions, and very kind and supportive testimonials about how beneficial the Go program was. This is a great selling tool for the next school you want to teach in.

MATERIALS YOU'LL NEED: 19x19 demo board, class Go sets in all sizes.

HAENGMA- the way stones' move' or 'run' on the board is called haengma. A group of stones is called 'ma' or horse in Korean, so ' haengma' is the way of the moving horse. There are certain haengma, which, if you use, will make your game much stronger. Other haengma are weak and should be used with caution.

   The extension or iron pillar. Used here to solidify corner territory. Very strong but slow.
   The diagonal used here in response to a pincer.The diagonal strengthens white position and puts pressure on the lower black stone.
   The one point jump. Strong, and a little faster than the previous two. Most commonly used for escape. Here, white cannot make a base, and so escapes to the center with the one point jump.
   The knight's move. Strong and fast. Used here to attack while expanding black's territory.
   Also used to surround territory. Here, black could attack, so white uses the knight's move to solidify territory.
 

 WEAK HAENGMA - usually used mostly in the opening along the sides.

The two point jump. Mostly used as a side extension.

   The large knight's move - a bit open, can be split.

VOCABULARY WORDS:
HAENGMA: the relationship stones have to each other on the board.