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WEEK
12 - playing the corners
MATERIALS YOU'LL NEED: 19x19 demo board,
class Go sets in all sizes.
1. Review fuseki rules.
2. Explain the shimari (enclosure)
-3-3 point. All alive by itself.
-3-4 point. Needs one more stone for corner territory . Using
white stones, show the
two kinds of common 3-4 enclosures- the knight's and the one-point
enclosure.
- - 4-4 even with the knights or one point
extension, still needs another stone to call it territory. Show
this using black stones.
- That's why white (3-4) will rush to enclose,
but because black needs two more moves, a disadvantage when big
points are to be taken in the opening, black (4-4) will take
a more leisurely approach to enclosure.
3. Approaching
the corner - the knight's approach, the one point approach.
- Why not an attachment?
(show why)
Why not a diagonal ( show why)
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- VOCABULARY WORDS:
SHIMARI: a two or three stone enclosure of a corner.
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