American Go E-Journal

The Empty Board: Philosophical Reflections on Go #3

Thursday April 26, 2018

By William Cobb2018.04.26_empty-board-bas relief

In the classical age of go, players would spend several hours or more playing a game. Ever wonder why they did that? What could they have been thinking about? Here’s an experiment for you: Go onto one of the turn based internet go sites, such as DragonGo, and start a game with someone at your level. After the first four moves in the four corners, spend more than a few minutes after each move thinking about the board situation. Print it out and mull it over: where are the biggest plays, are there any weak groups, any ways to start a fight or disrupt the opponent’s plans, what is the balance of territory and potential, etc. Read out (even try out) possible sequences. Spend some time thinking about the game just to see what it’s like. As the game develops notice what it’s like to not be under time pressure trying to figure out what to do. You’ll also discover that there are a lot more possibilities than you had noticed before. You’ll find times when you’re not sure what to do or whether a situation is good or bad and maybe you’ll even see why it might be interesting to read some books and study previous games, especially those of stronger players. Of course, this will also make you more frustrated about playing with only 45 minutes basic time, but at least you’ll get a better idea of what makes go such an interesting game.

photo/art by Phil Straus