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sponsored by The Ing Chang-ki Wei-chi Education Foundation

presented by

The American Go Association and The American Go Honor Society

with additional support from

KGS Go Server

Kiseido

Samarkand

Slate and Shell

Yellow Mountain Imports

Yutopian Enterprises

Complimentary trial AGA membership for non-members

Junior and Senior Divisions -- IF YOU'RE IN SCHOOL, YOU CAN PLAY!

*Prizes will be distributed when teams complete their participation in the tournament

Eligibility

Registration - extended until Febrary 22nd!

Who's Playing?

Tournament Procedures

Tournament Rules

The Ing Foundation has generously donated $10,000 for this event, making it possible to offer substantial prizes in every bracket, and for most of the teams who compete. 

The competition will begin in February and all games will be played online at the KGS Go server, using Ing rules.

Teams can be formed by any North American (US or Canadian) school with at least four go players, and also by  home-schooled kids who want to play together.

Kindergarten through high school age studentsare all eligible to compete.

Non-AGA members will receive a free six month trial membership.  See "Registration" to learn how to claim your free trial membership.

If you don't have a Go club at your school, it is easy to start one!  The American Go Foundation (AGF) provides free equipment to any school that wants to start a club.  Teams must have an adult sponsor at the school in order to apply. 

(*Recipients will mail in certificates to vendors of their choice with their orders. Shipping not included. NOTE: Kiseido and Yutopian will only redeem for books, not equipment.)

Eligibility Rules
1. All players must be under the age of 20 years as of the beginning of the first round of the first preliminary.

2. All players must be current AGA members at the start of the event and their memberships must still be in effect at the end of the tournament.

3. " Schools" are full time academic institutions having one name, under one administrator and with one campus. Home schooled students can form teams with fellow home schoolers under the name of their school district.

4. School teams consist only of players who attend academic classes at that school.

5. This is a team event. A team may have as few as the minimum necessary to win a majority of boards in one round, and may have as many as two alternates. In the 2008 season, a team round is defined to have four boards, so the minimum number of players a team may have is three, and the maximum is six.

Registration
To register your team, please e-mail the following information to:  AGHSregister@gmail.com

-- A list of four members with up to two alternates. One member should be designated as "Captain." For each member, include the following:

-- full name
-- address
-- phone number
-- AGA ID# if known (non-members see how to claim your free trial membership below)
-- date of birth (needed for AGA Youth membership)
-- KGS ID (all games will be played on the KGS Go Server)
-- a current e-mail address.
-- An estimate of each player's strength using AGA rating (if any), IGS/KGS rating (if any), or the team captain's best estimate.

In addition please provide:

-- The name and address of the school.
-- The name, e-mail address and phone number of an adult contact at the school.

Who's Playing?

Cary Christian School (Cary, North Carolina)
Chester High School (Chester, Illinois) (three teams)
Fair Oaks Go Club (Oakvale, California)
Jackson Junior High School (Vienna, West Virginia)
LaSerna High School (Whittier, California)
Lassiter High School (Manetta, Georgia)
Mission San Jose High School (Fremont, California)
Pebble Hills High School (Manlus, New York)
West Ottawa High School (Holland, Michigan)
Whitehouse High School (Whitehouse, Texas)

Your team's registration is not complete until ALL information above has been submitted in a single e-mail message.

-- All players must be current AGA members. The AGA will provide free trial memberships to all new members. New members do not need AGA IDs to register: just say "New Member" in the registration e-mail. To sign up for your free trial membership:

-- Go to the AGA membership page
-- Use the Gift Membership option and list yourself as the recipient
-- Send yourself a gift message that says "AGA Team Tournament"

NOTE: When you complete the gift registration, you will receive a message asking for a $10 payment. Disregard this message; no payment is required.

Tournament Procedures
1. Pairing will be posted on the website by board order. Determine your board number and colors, and proceed to your matches. First boards on both teams will nigiri for color, and then following boards will alternate colors based on the first board¹s role.

2. The strat of a round is not the start of a game, but the start of the actual round.

3. All games must be played in the Sabaki Go Club room.

4. If you wish to reschedule your match, withdraw, or skip a particular round, you must notify the tournament staff or officials at least two hours before the start of the round. You may be penalized if you forfeit without notice.

5. Be sure your results are posted properly. Standings will be posted during the next round. It is possible that incorrect results reported more than one round late will not be corrected.

6. NATIONAL EVENT ­ There will be four rounds of preliminaries, in which schools will be seeded according to combined rankings. They will be paired high-high. In subsequent rounds, teams with similar team win-loss and individual win-loss records will be paired against each other. The top teams from the preliminaries will advance to the playoffs. At the tournament staff¹s discretion, separate brackets for middle and elementary school teams will be made to crown national champions according to grade level as well.

Tournament Rules
1. This tournament is played under Ing's laws of SST as implemented on KGS as "New Zealand" rules.

2. Time control is 45 minutes main time (MT) with 25 moves in 10 minutes Canadian byo-yomi.

3. Black pays White komi of 8 points.

4. All games are played on a 19 x 19 board.

5. Tournament directors will be available to assist you in the event of any problems or questions.

6. If a player is late for the start of the match, the official will note the lateness of the player in question and deduct
that amount of time from the start of his or her game clock.

7. If a player does not arrive within thirty minutes of the actual start of the round, he or she forfeits the game unless extreme
circumstances are submitted to the Hearings Committee within three days of the game.

8. Be careful! At F2F tournaments, the rule is, "A stone laid is a stone played"; here, "A move clicked is a move that sticks." Players are not permitted to request an Undo, nor are they permitted to grant one to their opponent under any circumstances.

9. To avoid any appearance of impropriety, players may not communicate with anyone in any way, including electronically, during play except in the presence of tournament officials. Speaking to anyone else about any of the games in progress may result in a penalty or disqualification.

10. When making a claim, or in the event of any dispute, either player must approach the TD with the amount of time remaining on both clocks and stop the clocks. Only the players involved may make a claim regard matters that happen at your board. If you think a TD has made an error, you should ask to appeal to the Executive TD, and then to the Hearings Committee. A frivolous claim may be penalized by adding time to your opponent¹s clock or by suffering a point penalty.

11.   Teams will be paired, when possible, to other teams of a close rank.

12.  Ties for individual and team awards will be broken as listed in rules and regulations for tournaments.

   
  Last updated 02/10/08
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