American Go E-Journal

Go Spotting: How AI could change science; 9 Dan Girl; A Wise Man’s Fear

Tuesday October 15, 2019

How AI could change science
“This interesting article about AI and its applications from the University of Chicago uses AlphaGo as an example,” writes Alicia Seifrid. “For example, when someone programmed the rules for the game of Go into an AI, it invented strategies never seen in thousands of years of humans playing the game,” said Brian Nord, an associate scientist in the Kavli Institute for Cosmological Physics and UChicago-affiliated Fermi National Accelerator Laboratory. “Maybe sometimes it will have more interesting ideas than we have.”  

9 Dan Girl
“Bold and strong-willed Yu Ruiwen makes it her lifelong challenge to prove her worth of playing Go” in the 9 Dan Girl manga by Yoshinori Kisaragi, Ri Yin Quing Kong and Bai Ri. “The story of a girl building an outstanding winning history in a game dominated by men,” says Manga Rock. “None of the action of Hikaru and only 15 chapters up so far,” David Bogie. “Translation is a bit crude.” Also available here.

A Wise Man’s Fear
“In the second book of “The Kingkiller Chronicles,” by Patrick Rothfuss, I think called “A Wise Man’s Fear,” they play a game with stones,” writes Eli Strongheart. “They aim to play a beautiful game. I’m fairly certain its Go.”

Categories: Go Spotting,Main Page