Xinming Guo reports that “Go and the story of Alphago are the introduction of PBS documentary In the Age of AI.” Guo plans to share the documentary with schools who participated in the Go and Math Academy’s “Go and Math Project,” and hopes to ignite more students’ interest in STEM. You can watch the full 2-hour documentary on Youtube.
American Go E-Journal » Go Spotting
Go spotting: Counterpart
Friday February 19, 2021

The first episode of Counterpart has J. K. Simmons’ character Howard Silk playing go twice, taking black against the same opponent/friend, and losing both times. The board positions look realistic.
– Howard A. Landman
Go Spotting: Hikaru no Go; Cyberpunk 2077
Tuesday February 16, 2021

Cyberpunk 2077
“While playing Cyberpunk 2077, a recently released RPG videogame, I was doing a mission and came across a game of Go on some barrels in the middle of a street,” reports Liam McFadden. “Oddly enough, as you get further away from the board, the texture switches from showing a 19×19 board to a 10×10. I’m not surprised that the texture changes to the smaller board size, but I find it interesting that obviously somebody knows enough about Go and cared enough to put this in the game, but then makes the lower resolution board a 10×10 rather than 9×9.”
Hikaru no Go
There is now a Chinese drama based on Hikaru no Go, reports Dave Weimer. Here’s a review. Also, on page 59-60 of Walter Mosley, Trouble s What I Do (Little Brown, 2020) is the following: “Talking to Twill was like playing a game of Go; words were like pieces that accrued on all sides until, in the end, victory was the child of sacrifice.”
Go Spotting roundup: Darwin, the NY Times, Buzzfeed, Cyberpunk 2077
Saturday January 16, 2021
David Matson and Peter Freedman report an article published in issue 94 of Nautilus on understanding evolution through the lens of games, called Playing Go with Darwin.
Roy Laird reports on Go’s puzzle appearance: “#120 across in the Dec 20th NYT crossword puzzle: “Piece in the game go” – five letters, I wonder what it could be?”
Michael Goerss found two references to weiqi in 1636: The China Venture by Eric Flint & Iver P. Cooper. “A character showing photographs in China (p. 188), ‘Here’s a print of you and your father playing weiqi.’ And in the epilogue (p. 426) while mentioning an omen in a letter, ‘This happened just as I was playing the board game Weiqi . . . with the Beijing minister of war.’
Goerss, along with reader Liam McFadden, also reported on the appearance of Go in the new video game Cyberpunk 2077. “Oddly enough, as you get further away from the board, the texture switches from showing a 19×19 board to a 10×10,” says McFadden. Goerss noticed this as well; “While the positions look like reasonable board positions, the board has ten lines. However, stones are placed midway between intersections, too, which would make the board 19×19. Maybe the graphics for a true 19×19 board were too hard?”
EJournal and Buzzfeed reader David Bogie reports on this list at Buzzfeed, book #28: “If you liked watching “The Queen’s Gambit”, you should read “The Girl Who Played Go”, by Shan Sa.”
-photos courtesy of Liam McFadden
Go Spotting: Sanjuro
Tuesday December 29, 2020
EJ Mailbag: 2020, Part 1
Monday December 28, 2020
A more-or-less random selection of go-related stuff that somehow we just never got around to publishing this year, but that we don’t want to forget, file or delete. Thanks to everyone who sent us tips and suggestions this year and we promise to do better in 2021!
The wild and crazy folks at Shut Up & Sit Down tackle go. Thanks to Peter Freedman for the link.
Understanding Chinese Culture via the Board Game Go
Ze-Li Dou tackles ancient Chinese civilization, Confucianism and Daoism through the lens of go, “examining how philosophical attitudes are reflected in Go by literary means, which will also illustrate the interconnectedness of literature, philosophy, history, and art in China.” Or, put another way, “Go is like a little stone found on the bank of our grand metaphoric river; a close inspection of its polish and patina may throw light on the nature and history of the river itself.” Thanks to Roy Laird for passing this along.
Go Seigen vs. Fujisawa Kuranosuke – Breakdown
EJ reader Geoff Pippin found this piece by a small Australian classical ensemble called “Nonsemble” on YouTube, about the famous 1953 game between Go Seigen and Fujisawa Kuranosuke. “The best part is that it is really an excellent piece!” says Pippin.
From the Nonsemble website: “A 30 minute work for chamber septet, using the moves of 1953 championship game of Go as stimulus for harmonic, rhythmic and melodic material. It’s an experiment in extracting musical ideas from abstract patterns and sequences, and allowing these ideas to develop intuitively into a large-scale work.”

Why Do People Love Games?
The Game Maker for The New York Times (Yes! There is a Game Maker) explains. “Although Go’s origin is unclear, many scholars speculate that it was created to teach tactics and strategy. When we enter the magic circle, we give ourselves permission to explore, to fail, to lose. When we stop playing Go, we carry that experience with us.” Thanks (again) to Roy Laird for the link.
Go Spotting: Jeopardy
Monday October 26, 2020
Go Spotting: Rain Dogs; The Vegetarian
Friday October 16, 2020
Dave Weimer reports that in Adrian McKinty’s novel, Rain Dogs, the protagonist – a Northern Ireland detective investigating a murder – goes to Finland to interview the prime suspect. When he arrives, he finds the suspect playing Go. In a later chapter entitled “Kami no Itte” the suspect cleverly eludes trial.
Weimer further reports that on page 162 of The Vegetarian, by Han Kang (translated from the Korean by Deborah Smith. London: Hogarth, 2016. Winner of the Man Booker International Prize and one of NYT 10 Best Books of 2016), there is the following passage: “There’d been a time when she could spend hours like this weighting up all the variables that might have contributed to determining Yeong-hye’s fate. Of course it was entirely in vain, this act of mentally picking up and counting the paduk stones that had been laid out on the board of her sister’s life.”
Go Spotting: All Is Fair In Love & Go
Thursday September 3, 2020
Andrew Okun reports that Amal El-Mohtar and Max Gladstone’s book This is How You Lose the Time War and its inclusion of Go features in a new tor.com article called All Is Fair in Love & Go: Strategy Gaming in This is How You Lose the Time War. In the article, author Em Nordling states that “Go, in the context of Time War, is time travel. It isn’t just the 19×19 coordinate options that lend the game its complexity (though the 3^361×0.012 = 2.1×10^170 potential moves don’t hurt), but the positionality, the contingency. With the meaning of each move changing over time, its narrative is not linear. Where most strategy games unfold with the grace of a plotted story, Go moves map like a messy history, where meaning is made only in hindsight, where brilliance can turn obsolete and banality groundbreaking.” The book was first featured in Go Spotting by Adam Anaya in June of this year.
Go Spotting: The History of Home
Wednesday September 2, 2020
Tyler Keithley, president of the Southwest Missouri Go Club, reports that the second episode of The History of Home Narrated by Nick Offerman includes a mention of Go at 48:27 in a transition between explaining the historical importance of board games and the modern pastime of playing video games, and is again mentioned by Twitch streamer Sonja Reid (OMGITSFIREFOXX) around 50 minutes and 30 seconds into the episode.